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Points System Changes

🔑 Key Changes in the Reward System

Consistency matters more than ever.

1. New Consistency-Based Reward Weight System​

Your rewards now depend on the Consistency Score — a metric that reflects how often you show positive or negative performance over the last 12 epochs.

Consistency Score Formula:

UserConsistencyScore = Math.sign(performance1) + Math.sign(performance2) + ... + Math.sign(performance12)
  • Maximum: +12 (12 consecutive epochs with positive performance)
  • Minimum: -12 (12 consecutive epochs with negative performance)

Reward Boost Table:

  • 1 Epoch → Boost 1
  • 2 Epochs → Boost 11
  • 3 Epochs → Boost 29
  • 4 Epochs → Boost 51
  • 5 Epochs → Boost 76
  • 6 Epochs → Boost 88
  • 7–12 Epochs → Boost 91–96 (smooth growth)

Screenshot_Points_System.png

Non-linear Growth:

  • First 2 consistent epochs give modest weights (1 → 11)
  • Epochs 3 to 6 — sharp growth (29 → 88)
  • After 6 epochs — plateau (88 → 96)

Strategic Meaning:

  • The first 6 epochs of consistency are critical for weight growth
  • After 6 epochs, it's important to simply maintain consistency
  • Focus on consistency, not one-time performances

2. Changes to the Leagues​

We’ve updated the formulas to include a variable for consistency on all the leagues. We’ve updated Qilin to encourage a smarter and longer term approach.

Now there are two paths to success:

  1. Sprinters (Dragon/Phoenix) — maximum performance here and now
  2. Marathoners (Qilin) — consistency + performance over time
LeagueSelection CriteriaWhat Gets Rewarded
DragonTop positive performanceSuccessful trading results
PhoenixTop negative performanceTerrible trading results
QilinTop (Consistency × Performance)Successful long term trading

🐉 Dragon League​

  • Goal: Maximum positive performance in the current epoch
  • Top 10: Players with the best positive performance
  • Reward Formula (NEW!):
UserReward = (RewardPool / ΣTop10Weights) × UserRewardWeight

🔥 Phoenix League​

  • Goal: Maximum negative performance in the current epoch
  • Top 10: Players with the best negative performance
  • Reward Formula (NEW!): Identical to Dragon League
UserReward = (RewardPool / ΣTop10Weights) × UserRewardWeight

🦄 Qilin League (NEW!)​

  • Goal: Long-term consistency × current performance Unlike Dragon/Phoenix, where maximum performance in the current epoch wins, Qilin considers your long-term consistency and your performance.
  • Top 10: Players with the best Consistency Score of all time
  • Reward Formula:
UserReward = (RewardPool / ΣTop10|Performances×Weights|) × |UserPerformance × UserRewardWeight|

3. Anti-Abuse Protection​

Switching from being a good performer to being a bad one will damage your chances of being rewarded at all.

  • League Exclusivity Rule: You cannot play both sides simultaneously (good performance vs bad performance)
  • Zero Consistency Rule: If ConsistencyScore = 0, rewards are not distributed in any league
    • Makes it almost impossible for spammers to win.
    • Random players (Score ≈ 0) don't affect distribution.


We are eager to see how these changes affect participation and behavior in the leagues. These changes are live starting from November 5th’s new epoch. Stay consistent.